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3D Diorama

This is my 3D recreation of a diorama originally created by KK’s Art, with slight modifications to add my own touch. Modeled in Autodesk Maya, I focused on accuracy, clean topology, and proper edge flow while following a subdivision workflow to ensure smooth surfaces and a strong structural foundation.

For texturing, I used Substance Painter, applying detailed materials and subtle lighting. The final renders were done in Unreal Engine 5, where I worked with real-time lighting, reflections, and material shaders to achieve a polished and immersive presentation.

This project helped me refine my environment modeling and texturing skills, as well as my understanding of real-time rendering.