This is my 3D creation of the HUMPBACK mech, designed for endurance and firepower. Modeled in Autodesk Maya with clean topology and a subdivision workflow, it maintains a strong, industrial structure while ensuring smooth surfaces.
Textured in Substance Painter, I focused on realistic materials, battle damage, and weathering to enhance its rugged, battle-ready look. The final renders were done in Unreal Engine, utilizing real-time lighting, reflections, and material shaders for a detailed and immersive presentation.
This project helped me refine my hard surface modeling, texturing, and real-time rendering skills. Feedback is always appreciated—let me know what you think!