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Gears of War Cashier Shotgun – 3D Model

Gears of War Cashier Shotgun – 3D Model

This is my 3D recreation of the Cashier Shotgun from Gears of War, modeled in Autodesk Maya with a focus on accuracy, clean topology, and efficient edge flow. I used a subdivision workflow to ensure smooth surfaces while preserving the weapon’s iconic, rugged design.

For texturing, I utilized Substance Painter to add realistic wear, scratches, and battle damage, enhancing its gritty, war-torn aesthetic. The final renders were created in Unreal Engine 5, where I worked with real-time lighting, reflections, and material shaders to achieve a high-quality, game-ready presentation.

This project helped me refine my hard surface modeling, texturing, and real-time rendering skills. Always open to feedback—let me know what you think! 🚀🔥